![rainbow six siege steam dual monitor rainbow six siege steam dual monitor](https://assets2.rockpapershotgun.com/how-to-setup-three-monitors-header.jpg)
We recommend that you play around with this setting and find your own preference. The FPS impact of the sharpness option is negligible.
Rainbow six siege steam dual monitor 1080p#
Example: For 1080p screen resolution with scaling factor set to 50, your screen is rendered at 1288x724. Thus we do not recommend going under this threshold. Lowering render scale can massively improve FPS performance, with a relatively small quality change between 80% and 100%.Ĭhanges to the quality of the screen are more noticeable below 50%.
![rainbow six siege steam dual monitor rainbow six siege steam dual monitor](https://wallpapertag.com/wallpaper/full/b/c/d/138654-free-download-rainbow-six-siege-background-1920x1080-lockscreen.jpg)
Keeping this setting on higher than low can cost FPS as well as obstruct visibility.ĪO is a method to calculate lighting on the surface of an object.
Rainbow six siege steam dual monitor full#
On medium and high cubes are replaced by Screen Space Local Reflections rendered at the half and full resolutions, respectively. At low settings, reflections are static cubes. Settings responsible for adding reflection effect to the environment.
![rainbow six siege steam dual monitor rainbow six siege steam dual monitor](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6139533/70943d474684acb4c36d54e01254a74accf3b40c.png)
Otherwise, we suggest using Medium and higher (depending on your priorities and hardware).
![rainbow six siege steam dual monitor rainbow six siege steam dual monitor](https://steamcdn-a.akamaihd.net/steam/apps/359550/capsule_467x181.jpg)
Shadows are costly from the FPS perspective, hence in case of struggle to reach desired FPS, you can turn this to Low. On Medium and higher R6 Siege will render dynamic shadows, which can be helpful to spot enemies (you may see an enemy's shadow first and get the advantage). The low setting displays only static shadows, meaning that only shadows cast by static game elements will be displayed. The difference in FPS cost between Low and Med is insignificant, High being more impactful on performance.ĭefines the resolution of shadows in Rainbow Six Siege. This setting has no downsides besides the FPS impact. On Low setting, the level of quality for related effects is below-consoles setting, Medium being an exact match to consoles, while High setting adding additional Relief Mapping (technique allowing more accurate rendering of 3D surfaces). It impacts the constancy of various visual effects, such as lighting, shading, subsurface light transport, etc. The difference in FPS between minimal and maximum settings is subtle. Recommended keeping as high as possible due to the impact it may have on player's ability to aim at the enemy's head. The level of detail setting changes geometric details of objects, which impacts mainly the shape of objects in the distance. Texture filtering has minimal impact on FPS unless you use a "High" Shading setting. This setting affects the sharpness of textures, primarily: in long-distance, on the sides of the screen, and oblique angle. Ultra textures are available only after installing an additional "Ultra HD texture pack" DLC (Free) pack from Uplay. Having this setting on low makes R6 Siege significantly less appealing, but does not impact tracking, nor spotting capabilities. From a quality point of view, differences between Low-Med-High are most striking, with settings above High being less apparent. Texture's setting impact on FPS can be substantial, with the most noticeable difference between Low-Medium. Ubisoft offers the following options, with suggested VRAM setup for graphic cards: Ultra - 6GB VRAM Very High - 4GB VRAM High - 3GB VRAM Medium - 2GB VRAM Low - 1GB VRAM. This setting indicates the excellence of textures for every element in the R6 Siege game.